HIT is a small wearable device attachable to the wearers head by way of a pocket in our own headguard and Halo headband, or by sticking it to the outside of a hard shelled helmet for Cycling and/or other usage. It connects to a companion app showing live head impact G Force and warns the user/ coach/parent when an impact above a settable threshold is met. Its a tool to work with observation methods and indicate when a user has received a large impact and should be checked for Concussive symptoms or seek further medical analysis.
HIT
HIT is a small wearable device attachable to the wearers head by way of a pocket in our own headguard and Halo headband, or by sticking it to the outside of a hard shelled helmet for Cycling and/or other usage. It connects to a companion app showing live head impact G Force and warns the user/ coach/parent when an impact above a settable threshold is met. Its a tool to work with observation methods and indicate when a user has received a large impact and should be checked for Concussive symptoms or seek further medical analysis.
HIT identified a glaring issue at youth and grassroots rugby level in seeing the duty of care that came with identifying head knocks during play. The initial solution he derived was to add a piece of coloured tape on the players wrist when the coach suspected they had received a large impact. A very simple solution had a major flaw, what constitutes a large impact needing checked as each player reacts differently? Gaining access to players while the game is being played, was also proving difficult without stopping the game.
A solution was to utilize tech to monitor and identify user impact levels throughout the game in live time, being able to identify from the touchline and not interrupt the game constantly. Here HIT was conceived!